The title is kinda click bait because other titles weren't working for some reason. About an hour ago I asked why my script wasn't working and so someone helped me out, but when I add a wait so I doesn't give me infinite amounts of cash. But it doesn't work. Any help?
local leaderstats -- We need to get the player before we do anything. Leave blank for now. local playersService = game:GetService"Players" local debounce = false -- if you don't want it to spam "Raw Robloxs" add this. script.Parent.Touched:Connect(function(part) if not debounce and part.Parent.Name == "Pick" then local plr = playersService:GetPlayerFromCharacter(part.Parent.Parent) if plr then -- make sure it's a player debounce = true leaderstats = plr:WaitForChild"leaderstats" leaderstats["Raw Robloxs"].Value = leaderstats["Raw Robloxs"].Value + 5 -- debounce = false -- Debounce reset logic can go here. Reset to false so the code can repeat. If you wish for it to not repeat, take this off and it can be a one time touch. wait(1) end end end) script.Parent.TouchEnded:Connect(function(part) debounce = false -- Debounce logic can go here if you want it to reset after it stops touching. end)
local leaderstats -- We need to get the player before we do anything. Leave blank for now. local playersService = game:GetService"Players" local debounce = false -- if you don't want it to spam "Raw Robloxs" add this. local moneyToGive = 5 script.Parent.Touched:Connect(function(part) if not debounce and part.Parent.Name == "Pick" then local plr = playersService:GetPlayerFromCharacter(part.Parent.Parent) if plr then -- make sure it's a player debounce = true leaderstats = plr:WaitForChild"leaderstats" leaderstats["Raw Robloxs"].Value = leaderstats["Raw Robloxs"].Value + moneyToGive -- debounce = false -- Debounce reset logic can go here. Reset to false so the code can repeat. If you wish for it to not repeat, take this off and it can be a one time touch. moneyToGive = 0 -- set to 0 so it will just give 0 cash. wait(1) end end end) script.Parent.TouchEnded:Connect(function(part) debounce = false -- Debounce logic can go here if you want it to reset after it stops touching. end)