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How do I make unanchored parts stay together when they are spawned?

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LawlR 182
6 years ago

When I move a model from rep storage into workspace, it falls apart.

All the parts are attached with inlets and studs, and don't fall apart if I start the game with the model in workspace. Is there anyway to keep the parts together without clicking on every part and creating a weld?

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You can use :MakeJoints() on the model, that is if the surfaces of the parts are correct. User#20279 0 — 6y

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Answered by 6 years ago

If the parts are all touching each other on the correct surfaces, you can simply use :MakeJoints() on the model. But if they're not aligned, you could use a basic weld script with the model. Or make your own, if you need to.

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