My game is filtered Enabled.
I have a store ingame that is purchased with tools. You click a part [named Buy] to purchase the item.
How do I get this Tool to be visible with everyone in game
Everytime I try, its not working
The code has a intvalue named Price and a String Value for the name
Thanks for answering in advance. LOCAL SCRIPT
local db= true local button=script.Parent local price=button:WaitForChild("Price") local item=button:WaitForChild("ItemName") local rs=game:GetService("ReplicatedStorage") local tool = script.Parent -- the tool tool.ClickDetector.MouseClick:connect (function(player) if player.leaderstats.Coins.Value>=price.Value then player.leaderstats.Coins.Value=player.leaderstats.Coins.Value-price.Value db = false workspace.tool:FireServer(tool)-- Fires the RemoteEvent wait(3) -- wait that extra three seconds db = true end end)
ServerScriptService
workspace.tool.OnServerEvent:Connect(function(player, tool) -- tool is the tool, player is the player that sent the event tool.BrickColor = BrickColor.new("Bright red") -- poof! local item=game:GetService("ReplicatedStorage"):WaitForChild(item.Value) -- ERROR LINE item.Clone().Parent = player.StarterGear -- poof! item:Clone().Parent=player.Backpack -- poof! wait(3) -- poof! tool.BrickColor = BrickColor.new("Bright green") -- poof! end)
ServerScriptService.Tool:5: attempt to index global 'item' (a nil value) Now the tools will not spawn in the backpack at all now, and I made a RemoteEvent in the workspace and Replicated Storage called tool
(Re-posting this after I deleted it)
Err...
If the remote event is called "tool" then...
workspace.tool:FireServer(tool)
When I gave you this code, I forgot to mention the explanation of the code.
So here it is:
-- In the LocalScript local db= true local button=script.Parent local price=button:WaitForChild("Price") local item=button:WaitForChild("ItemName") local rs=game:GetService("ReplicatedStorage") local tool = script.Parent -- the tool tool.ClickDetector.MouseClick:connect (function(player) if player.leaderstats.Coins.Value>=price.Value then player.leaderstats.Coins.Value=player.leaderstats.Coins.Value-price.Value db = false workspace.RemoteEvent:FireServer(tool) -- Fires the RemoteEvent's server thingiemadoodle, "tool" being a parameter so that the RemoteEvent knows what tool fired the event and therefore can connect with that tool. wait(3) -- wait that extra three seconds db = true end end)
--In a server script workspace.RemoteEvent.OnServerEvent:Connect(function(player, tool) -- tool is the tool, player is the player that sent the event tool.BrickColor = BrickColor.new("Bright red") -- poof! local item=game:GetService("ReplicatedStorage"):WaitForChild(item.Value) -- poof! item.Clone().Parent = player.StarterGear -- poof! item:Clone().Parent=player.Backpack -- poof! wait(3) -- poof! tool.BrickColor = BrickColor.new("Bright green") -- poof! end