heres my code:
game.ReplicatedStorage.REA.OnServerEvent:connect(function(player) print(player.Name.." has fired '/e ascend' ") char = player.Character if player:GetRankInGroup(4101121) >= 100 then print("Ascending "..player.Name) char.Torso.CFrame = ASP.CFrame local d = char.Humanoid:LoadAnimation(script.Ascend1) local f = char.Humanoid:LoadAnimation(script.Fly) f.Priority = 2 d.Priority = 2 d:Play() local p1c = p1:Clone() p1c.Parent = char.Torso local p2c = p2:Clone() p2c.Parent = char.Torso local bp = Instance.new("BodyPosition") bp.Parent = char.Torso bp.Position = BP.Position wait(4) d:Stop() f:Play() bp.Position = EP.Position wait(8) f:Stop() p1c:Destroy() p2c:Destroy() wait(1) bp:Destroy() else print("not higher than god rank.") end end)
the
if player:GetRankInGroup(4101121) >= 100 then
is supposed to work although it doesnt?
if player:IsInGroup(4101121) and player:GetRoleInGroup(4101121) >= 100 then