I have tried so hard to make this happen, but none of my tries have been successful. Can you please help me with this problem?
I think this will work
function onRespawn(character) character.Humanoid.NameOcclusion = Enum.NameOcclusion.OccludeAll end local function onPlayerEntered(newPlayer) newPlayer.CharacterAdded:connect(onRespawn) end game.Players.PlayerAdded:connect(onPlayerEntered)