local listtochange = { "WalkSpeed", "JumpPower" } local change = game.ReplicatedStorage:WaitForChild("ChangeProperty") change.OnServerEvent:connect(function(property,player) game.Players[player].Character.Humanoid[property]=0 end) game.Players.PlayerAdded:connect(function(player) wait(1) player.CharacterAdded:connect(function() for i,v in pairs(listtochange) do change:FireServer(v,player.Name) end end) end)
^ That's my script, I get this output:
19:20:05.401 - WalkSpeed is not a valid member of Players 19:20:05.402 - Stack Begin 19:20:05.403 - Script 'ServerScriptService.Change', Line 3 19:20:05.403 - Stack End 19:20:05.403 - JumpPower is not a valid member of Players 19:20:05.403 - Stack Begin 19:20:05.404 - Script 'ServerScriptService.Change', Line 3 19:20:05.404 - Stack End
Can somebody help me with this? Thanks.
RemoteEvents only allow server-communication, they do not allow you to execute code in the same script, neither in a script that's derived from the same class where the event was created.
Here's what you could use:
function dostuff(property, player) game.Players[player].Character.Humanoid[property] = 0 end game.Players.ChildAdded:Connect(function(player) wait(1) dostuff('WalkSpeed', player.Name) dostuff('JumpPower',player.Name) end)