I want to create a domination flare system, but if the player is a 12 magnitude distance to a point, the Gui was deleted by other point because the player is not a 12 magnitude distance from this, so how to fix this and how to create a good domination flare system?
local SpotPoint = script.Parent --< Services local PlayerService = game:GetService('Players') local TeamService = game:GetService('Teams') local RunService = game:GetService('RunService') local TweenService = game:GetService('TweenService') local WorkspaceSergice = game:GetService('Workspace') local RStorageService = game:GetService('ReplicatedStorage') --< Functions local FindObject = function(Place, Object) for _, Obj in pairs(Place:GetChildren()) do if Obj:IsA('BasePart') and Obj.name == Object then return Obj end end end --< Variables local PlrFolder = {} local TeamCapt local Ring = FindObject(SpotPoint, 'Ring') local SmallRing = FindObject(SpotPoint, 'SmallRing') local Center = FindObject(SpotPoint, 'Center') local Border = FindObject(SpotPoint, 'Border') local distance = 12 --< Corutines spawn(function() RunService.Stepped:Connect(function() Border.CFrame = Border.CFrame * CFrame.Angles(-.01, 0, 0) Ring.CFrame = Ring.CFrame * CFrame.Angles(.01, 0, 0) SmallRing.CFrame = SmallRing.CFrame * CFrame.Angles(-.005, 0, 0) end) end) --< Events PlayerService.PlayerAdded:Connect(function(Player) PlrFolder[Player] = {CapTime = 0} end) --< Loops spawn(function() while wait(1) do if TeamCapt then RStorageService[TeamCapt.Name].Value = RStorageService[TeamCapt.Name].Value + 1 end end end) while wait() do local PlrCap = 0 for _, Players in pairs(PlayerService:GetChildren()) do if Players and Players.Character and (Players.Character:WaitForChild('HumanoidRootPart').Position - Center.Position).magnitude <= distance and TeamCapt ~= Players.Team then if PlrFolder[Players]['CapTime'] > 50 then TeamCapt = Players.Team local Update = {} if Players.Team == TeamService.Raiders then Update.Color = Color3.fromRGB(117, 0, 0) elseif Players.Team == TeamService.Resistance then Update.Color = Color3.fromRGB(163, 143, 97) end local up1 = TweenService:Create(Ring, TweenInfo.new(2), Update) local up2 = TweenService:Create(SmallRing, TweenInfo.new(2), Update) local up3 = TweenService:Create(Center, TweenInfo.new(2), Update) local up4 = TweenService:Create(Border, TweenInfo.new(2), Update) up1:Play() up2:Play() up3:Play() up4:Play() else if Players.PlayerGui:FindFirstChild('CaptureGui') == nil then local UI = RStorageService.CaptureGui:Clone() UI.Parent = Players.PlayerGui end Players.PlayerGui.CaptureGui.BackBar.Bar.Size = UDim2.new((PlrFolder[Players]['CapTime'] * 100 / 50) * 0.01, 0,0, 10) PlrFolder[Players]['CapTime'] = PlrFolder[Players]['CapTime'] + 1 end else if Players.PlayerGui:FindFirstChild('CaptureGui') ~= nil then Players.PlayerGui.CaptureGui:Destroy() end PlrFolder[Players]['CapTime'] = 0 end end end