I'm trying to weld many objects to one. Code here:
local function addWeld(folder, part) local weld = Instance.new("ManualWeld") weld.Parent = part if not folder then weld.Part0 = part.Parent.Chassis else weld.Part0 = part.Parent.Parent.Chassis end weld.Part1 = part weld.C0 = part.CFrame * CFrame.new(0, 0, 0) if part.Name ~= "Base" then part.Anchored = false end end for i,v in pairs(workspace.Banshee:GetChildren()) do if v:IsA("Folder") then for j,w in pairs(v:GetChildren()) do addWeld(true, w) end elseif v.Name ~= "Chassis" then addWeld(false, v) end workspace.Banshee.Chassis.Anchored = false end
All of it seems to work except for the final line workspace.Banshee.Chassis.Anchored = false
. This causes the Chassis
part to jump to the 0 position on all axes. Any idea what's going on?