So I am currently trying to make an enemy NPC that when you get close to it, it chases you and attacks you. Then after chasing you for a set distance, it will return back to its original position. However, I don't know where to start. I am aware that I am not providing a script to be fixed, but I would highly appreciate it if someone could point me in the right direction. Please help and thank you.
I don't know what your variables are but feel free to use this. This is a follow & damageable script
local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 1000 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end if(dist <= 30) then if(dist <= 3) then human:TakeDamage(15) end return torso else return script.Parent.Torso end end while true do wait(1) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end
Here is a npc health script if needed (Grabbed off of wiki)
function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.ChildAdded:wait() if child.Name==childName then return child end end end -- declarations local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") -- regeneration while true do local s = wait(1) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then health = health + 0.01 * s * Humanoid.MaxHealth if health * 1.05 < Humanoid.MaxHealth then Humanoid.Health = health else Humanoid.Health = Humanoid.MaxHealth end end end