I have a dialog that when you select any of the dialogs, the game will kick you. But when I word it as
local Dialog = workspace.Guy.Head.Dialog.ChoiceC.DialogChoice
the script will not work when it is selected because I have multiple dialog choices within one dialog choice. Is there a way to replicate this exact script but have it activate when it is has multiple Dialog Choices? (This script is a local script in StarterGui)
local Dialog = workspace.Guy.Head.Dialog Dialog.DialogChoiceSelected:connect(function(Player, Choice) game.Players.LocalPlayer:Kick() end)
Directory: https://gyazo.com/9cc34f92662160af4e5a3831c411c07a
Hello, lolkid007! I am sorry for posting an answer without actually explaining your problem, but you see there's a problem. You're not using code blocks. Please click the "Lua" icon above the box where you post your problem, then post the script inside, sorry if this is not explained enough please reply if you need more help. Thanks!
Ignited_Spark
P.S: Sorry for not answering! :(