I wrote this script for a custom character with a neck Motor6D
inside the UpperTorso
that connects the Head
to the UpperTorso
. I feel that this should work, but for some reason it is not. The Transform
of the Motor6D
is changing, but it isn't visual, just in the output from the print line(line 13).
local player = game.Players.LocalPlayer local character = player.character local head = character.Head local uppertorso = character.UpperTorso local lowertorso = character.LowerTorso local camera = game.Workspace.CurrentCamera local uis = game:GetService("UserInputService") local rs = game:GetService("RunService") while wait() do local camangle = camera.CFrame.lookVector uppertorso.Neck.Transform = uppertorso.Neck.Transform * CFrame.new(math.rad(camangle.X),math.rad(camangle.Y),math.rad(camangle.Z)) print(uppertorso.Neck.Transform) end