sp.Touched:connect(function(hit)
local humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid then local character = hit.Parent local player = game.Players:GetPlayerFromCharacter(character) local key = tostring(player.UserId) local moneyData = DataStoreService:GetDataStore("Money",key) local money = moneyData:GetAsync(key) if money == nil then moneyData:SetAsync(key,0) end if throttle then throttle = false moneyData:IncrementAsync(key,1) money = moneyData:GetAsync(key) print(money) wait(1) throttle = true end end
end)
It says in yellow " Request was throttled. Try sending fewer requests. Key = 187286943"
I'm only using IncrementAsync at a maximum of 1 per second? What does the request throttled mean and should it be any concern since everything still works.
All write requests (SetAsync
, IncrementAsync
, UpdateAsync
, RemoveAsync
) have a limit of using the same key once per 6 seconds aside from the global DataStore limit of 60 + players amount * 10
per minute.
Thus you should make your debounce last 6 seconds at least.
Read more about it here.