It does not show that any errors have occurred, but when I exit and then re-enter my game, all data is lost.
local DSService = game:GetService('DataStoreService'):GetDataStore('Testing') game.Players.PlayerAdded:connect(function(plr) local uniquekey = 'id'..plr.userId local charbio = Instance.new('Folder',plr) charbio.Name = "CharacterBio" local new = Instance.new('StringValue',charbio) new.Name = "New" local gender = Instance.new('StringValue',charbio) gender.Name = "Gender" local hair = Instance.new('StringValue',charbio) hair.Name = "Hair" local hairc = Instance.new('StringValue',charbio) hairc.Name = "HairC" local shirt = Instance.new('IntValue',charbio) shirt.Name = "Shirt" local pants = Instance.new('IntValue',charbio) pants.Name = "Pants" local dress = Instance.new('StringValue',charbio) dress.Name = "Dress" local mask = Instance.new('StringValue',charbio) mask.Name = "Mask" local gloves = Instance.new('IntValue',charbio) gloves.Name = "Gloves" local elite = Instance.new('StringValue',charbio) elite.Name = "Elite" local class = Instance.new('StringValue',charbio) class.Name = "Class" local scar = Instance.new('IntValue',charbio) scar.Name = "Scar" local skin = Instance.new('StringValue',charbio) skin.Name = "Skin" local gold = Instance.new('IntValue',charbio) gold.Name = "Gold" local level = Instance.new('IntValue',charbio) level.Name = "Level" local exp = Instance.new('IntValue',charbio) exp.Name = "Experience" local GetSaved = DSService:GetAsync(uniquekey) if GetSaved then local t = {new.Value,gender.Value,hair.Value,hairc.Value,shirt.Value,pants.Value,dress.Value,mask.Value,gloves.Value,elite.Value,class.Value,scar.Value,skin.Value,gold.Value,level.Value,exp.Value} for i,v in pairs(t) do t = GetSaved end else local NumbersForSaving = {new.Value,gender.Value,hair.Value,hairc.Value,shirt.Value,pants.Value,dress.Value,mask.Value,gloves.Value,elite.Value,class.Value,scar.Value,skin.Value,gold.Value,level.Value,exp.Value} DSService:SetAsync(uniquekey,NumbersForSaving) end end) game.Players.PlayerRemoving:connect(function(plr) local uniquekey = 'id'..plr.userId local bio = plr.CharacterBio local Savetable = {bio.New.Value,bio.Gender.Value,bio.Hair.Value,bio.HairC.Value,bio.Shirt.Value,bio.Pants.Value,bio.Dress.Value,bio.Mask.Value,bio.Gloves.Value,bio.Elite.Value,bio.Class.Value,bio.Scar.Value,bio.Skin.Value,bio.Gold.Value,bio.Level.Value,bio.Experience.Value} DSService:SetAsync(uniquekey,Savetable) end)
You can't set an Objects Value if you save it to a table or a variable. You have to save the Object itself.
if GetSaved then for i,v in pairs(charbio:GetChildren()) do v.Value = GetSaved[i] end end --What to do local obj = Instance.new("IntValue") obj.Value = 100 --What not to do local obj = Instance.new("IntValue").Value obj = 100