So I'm making a character selection GUI, and am using local scripts, it works perfectly in 'play solo' but in game or via the network. Other characters can not see the morphed character, only the local user can. I tried using a server side script, but obviously that won't work in a startergui (as far as I aware). Any work arounds or fixes?
local Character = player.Character script.Parent.MouseButton1Down:connect(onTouched) function onTouched(hit) if Character:findFirstChild("Humanoid") ~= nil and Character:findFirstChild("Chest") == nil then local g = game.lighting.Character.Chest:clone() g.Parent = Character local C = g:GetChildren() for i=1, #C do if C[i].className == "Part" then local W = Instance.new("Weld") W.Part0 = g.Middle W.Part1 = C[i] local CJ = CFrame.new(g.Middle.Position) local C0 = g.Middle.CFrame:inverse()*CJ local C1 = C[i].CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = g.Middle end local Y = Instance.new("Weld") Y.Part0 = Character.Torso Y.Part1 = g.Middle Y.C0 = CFrame.new(0, 0, 0) Y.Parent = Y.Part0 end local h = g:GetChildren() for i = 1, # h do if h[i].className == "Part" then h[i].Anchored = false h[i].CanCollide = false end end elseif Character:findFirstChild("Chest") ~= nil then Character:findFirstChild ("Chest"):remove ("Chest") end end script.Parent.MouseButton1Down:connect(onTouched)