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Spin Script is Affecting the Part's Children Because of Weld?

Asked by 6 years ago

Is there any way to make it so that a "spin" script that is inside a part will only affect THAT part and not it's children? Is there any way of doing this while still having something that keeps the parts welded together like a WeldConstraint?

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Weld the parts, use a BodyAngularVelocity. (I recommend qPerfectionWeld) SebbyTheGODKid 198 — 6y
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This won't affect the parts children? Wolf5429 15 — 6y

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