Hi, when the map is loaded only one player is teleporting to the map. I created a model called 'Spawns' and put in the model 2 spawn locations called 'Spawns' Here is the script
local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren() -- Make sure that your maps are in serverstorage. If you have more than just maps in serverstorage, the script might actually choose that. local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)] chosenmap:Clone().Parent = mapstorage status.Value = "Loading Map.." wait(3) local spawns = chosenmap:WaitForChild('Spawns'):GetChildren() for _, player in pairs (game.Players:GetPlayers()) do if player and #spawns > 0 then local torso = player.Character:WaitForChild('HumanoidRootPart') local allspawns = math.random(1, #spawns) local randomspawn = spawns[allspawns] if randomspawn and torso then table.remove(spawns, allspawns) torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0,2,0)) for i, v in pairs(player:FindFirstChild("Equipped"):GetChildren()) do if v:IsA("Tool") then primary = v end end local newprimary = primary:Clone() newprimary.Parent = player.Backpack end