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How to turn a tool into a Filtered Enabled tool with remote events?

Asked by 6 years ago

I have a store ingame that is purchased with tools. How do I get this Tool to be visible with everyone in game Everytime I try, its not working The code has a intvalue named Price and a String Value for the name

There is a Remote event in Replicated Storage called 'GiveThePlayerTool' The tools are in replicated storage.

Button store code for buying tools

local player=game.Players.LocalPlayer
local leaderboard=player:WaitForChild("leaderstats")
local button=script.Parent
local price=button:WaitForChild("Price")
local item=button:WaitForChild("ItemName")
local rs=game:GetService("ReplicatedStorage")

local createPartEvent = rs:WaitForChild("GiveThePlayerTool")

button.MouseButton1Click:connect(function()
    if leaderboard.Coins.Value>=price.Value then
        leaderboard.Coins.Value=leaderboard.Coins.Value-price.Value
        --[[item:Clone().Parent=player.StarterGear
        item:Clone().Parent=player.Backpack]]--

        rs.GiveThePlayerTool:FireServer(item)
    end
end)

while wait()do
    button.Text=item.Value.."-"..price.Value
end

Server Script Service


local rs = game:GetService('ReplicatedStorage') local GiveToolEvent = rs:WaitForChild("GiveThePlayerTool") GiveToolEvent.OnServerEvent:connect(function(player, ItemName) local tool = rs:FindFirstChild(ItemName) tool:Clone().Parent = player.StarterGear tool:Clone().Parent = player.Backpack end)

The code works but the tool doesn't go to your backpack/inventory.

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