game.Players.PlayerAdded:Connect(function(plr) game.Lighting.Blur.Enabled = true end)
This makes blur enabled when a player joins. What I don't get is why it only makes the player that joined have blur, since it isn't a local script. Can someone explain why it acts like a local script?
Things, why it may be acting like a local script, are: - using a game.Lighting.Blur without localizing them - having a function(plr)
If this script helps you feel free to accept it!
How about this script:
local blur = game.Lighting.Blur game.Players.ChildAdded:connect(function() blur.Enabled = true end)