Here is what i have
local Buttons = { {"Trap Queen", "272389607", 1} } local bh = Test:WaitForChild("ButtonHolder") local function NewButton() local Button = Instance.new("TextButton",bh) Button.Size = UDim2.new(0,169,0,35) Button.Position = UDim2.new(0,-3,0,#Buttons*Button.Size.Y.Offset) return Button end local Button = NewButton() Buttons[#Buttons+1] = Button
So i want to make a button for everything inside of "Buttons" tables. And the layout to be like so
{"BUTTON TEXT", "SONG ID", SONG PITCH}
How would i do something like this? So everytime i added a new button it would make a new button inside of the GUI frame?