Hi,
I've been making a "Wand" as I thought it was a brilliant way in practising remotevents etc. However, I've come across one issue with my wand...
All the spells fire correctly and damage etc.
The only problem is that the aim of the spell is off balanced. When a player shoots a spell, it's not directly inline with the mouse click, instead its off by a little bit making some of the players quite annoyed as they can't use spells on their friends.
Please help..
Server Script - 1 Spell:
--Alohomora-- game.ReplicatedStorage.Powers.OnServerEvent:Connect(function(player, MouseHit, Handle) B1 = player.Spell.Alohomora.Cooldown.Value if player.Spell.Value == "Alohomora" then if B1 == false then local S1 = Instance.new("Part",workspace) local S1b = Instance.new("BodyVelocity") S1.CFrame = Handle.CFrame S1.Anchored = false S1.CanCollide = true S1.formFactor = "Symmetric" S1.Shape = "Ball" S1.Size = Vector3.new(1.5,1.5,1.5) S1.TopSurface = "Smooth" S1.BottomSurface = "Smooth" S1.Transparency = 1 S1.Name = "Alohomora" S1.Elasticity = 1 S1.Friction = 0 S1.Name = "Alohomora" S1.BrickColor = BrickColor.new("Bright blue") S1b.Velocity = MouseHit.lookVector*100 S1b.Parent = S1 local Eps1 = Effect.Alohomora:Clone() Eps1.Parent = S1 player.Spell.Alohomora.Cooldown.Value = true player.Spell.Alohomora.Value = false S1.Touched:Connect(function(Hit) local Hum = Hit.Parent:FindFirstChild("Humanoid") if Hum ~= nil then if Hum.Parent.Name == player.Name then wait(0.01) else wait(0.01) game:GetService("Debris"):AddItem(S1,2) end end end) if RapidAlohomora[player.UserId] then wait(.25) player.Spell.Alohomora.Cooldown.Value = false player.Spell.Value = "Alohomora" player.Spell.Alohomora.Value = true game:GetService("Debris"):AddItem(S1,2) else player.Spell.Value = "Stupefy" player.Spell.Stupefy.Value = true player.Spell.Alohomora.Value = false game:GetService("Debris"):AddItem(S1,2) wait(6) player.Spell.Alohomora.Cooldown.Value = false end end end end)
Local Script:
local Tool = script.Parent local toolTip = script.Parent.Handle Tool.Equipped:connect(function(Mouse) Mouse.Button1Down:connect(function() game.ReplicatedStorage.Powers:FireServer(Mouse.Hit, Tool.Handle) end) end)
Thank you for the help!