When you respawn, does your character create a new instant of itself? Let's take a radio gamepass for example. it executes perfectly when you first get into the game I am building, but when I reset or die, the radio falls off the character.
it is a r15 character based game and I am trying to figure things out. Should WaitForChild be FindFirstChild?
I know in the code goes like this [NOT my code]
return function(player) local function weldBetween(a, b) local weld = Instance.new("ManualWeld") weld.Part0 = a weld.Part1 = b weld.C0 = CFrame.new() weld.C1 = b.CFrame:inverse() * a.CFrame weld.Parent = a return weld; end local char = player.Character local hand = game:GetService("ServerStorage"):WaitForChild("Radio"):clone() hand.Parent=char hand.CFrame=char:WaitForChild("UpperTorso").CFrame*CFrame.new(Vector3.new(0,0,1))*CFrame.Angles(0,math.rad(180),math.rad(45)) weldBetween(char:WaitForChild("UpperTorso"), hand) hand.CanCollide=true hand.Anchored=false hand:WaitForChild("Radio").Parent=player:WaitForChild("PlayerGui") end