I made a game pass door but I want this to be a cash door without using robux.
ItemID = -- The ID of the Gamepass/T-Shirt. OpenTime = 1 -- The time the door is open for. OpenTrans = 0 -- The transparency of the door when it is open. CloseTrans = 0 -- The transparency of the door when it is closed. BuyGUI = true -- Set to false to stop the BuyGUI appearing. KillOnTouch = true -- Set to false to stop players being killed when they touch it. ----------------------------------------------------------------------------------------------- Door = script.Parent Serv = game:GetService("BadgeService") MServ = game:GetService("MarketplaceService") if not _G.Players then _G.Players = {[ItemID] = {}} elseif not _G.Players[ItemID] then _G.Players[ItemID] = {} end Table = _G.Players[ItemID] function CheckPlayer(player2) for i = 1,#Table do if Table[i] == player2 then return true end end return false end Door.Touched:connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then player = game.Players:GetPlayerFromCharacter(hit.Parent) if Serv:UserHasBadge(player.userId,ItemID) or CheckPlayer(player) then Door.CanCollide = false Door.Transparency = OpenTrans wait(OpenTime) Door.CanCollide = true Door.Transparency = CloseTrans else Door.CanCollide = true Door.Transparency = CloseTrans if BuyGUI == true then MServ:PromptPurchase(player,ItemID) h = player.Character:FindFirstChild("Humanoid") if h then h.WalkSpeed = 0 end local con con = MServ.PromptPurchaseFinished:connect(function(ply,asset,purch) if ply == player and asset == ItemID then con:disconnect() if purch then if h then h.WalkSpeed = 16 end table.insert(Table,player) elseif KillOnTouch == true then Door.CanCollide = true Door.Transparency = CloseTrans player.Character:BreakJoints() end end end) elseif KillOnTouch == true then Door.CanCollide = true Door.Transparency = CloseTrans player.Character:BreakJoints() end end end end)
local lead = game.tune this to your leaderboard if local lead = >100 then — code to open door here end end