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oHow do you make a door that opens automatically for you when you have a amount of in-game cash?

Asked by 6 years ago

I made a game pass door but I want this to be a cash door without using robux.

ItemID =  -- The ID of the Gamepass/T-Shirt.
OpenTime = 1 -- The time the door is open for.
OpenTrans = 0 -- The transparency of the door when it is open.
CloseTrans = 0 -- The transparency of the door when it is closed.
BuyGUI = true -- Set to false to stop the BuyGUI appearing.
KillOnTouch = true -- Set to false to stop players being killed when they touch it.

-----------------------------------------------------------------------------------------------

Door = script.Parent
Serv = game:GetService("BadgeService")
MServ = game:GetService("MarketplaceService")
if not _G.Players then
    _G.Players = {[ItemID] = {}}
elseif not _G.Players[ItemID] then
    _G.Players[ItemID] = {}
end

Table = _G.Players[ItemID]

function CheckPlayer(player2)
    for i = 1,#Table do
        if Table[i] == player2 then
            return true
        end
    end
    return false
end

Door.Touched:connect(function(hit)
    if game.Players:GetPlayerFromCharacter(hit.Parent) then
        player = game.Players:GetPlayerFromCharacter(hit.Parent)
        if Serv:UserHasBadge(player.userId,ItemID) or CheckPlayer(player) then
            Door.CanCollide = false Door.Transparency = OpenTrans
            wait(OpenTime)
            Door.CanCollide = true Door.Transparency = CloseTrans
            else
            Door.CanCollide = true Door.Transparency = CloseTrans
            if BuyGUI == true then
                MServ:PromptPurchase(player,ItemID)
                h = player.Character:FindFirstChild("Humanoid")
                if h then
                    h.WalkSpeed = 0 end
                    local con
                    con = MServ.PromptPurchaseFinished:connect(function(ply,asset,purch)
                    if ply == player and asset == ItemID then
                        con:disconnect()
                        if purch then
                            if h then
                                h.WalkSpeed = 16 end
                                table.insert(Table,player)
                                elseif KillOnTouch == true then
                                Door.CanCollide = true Door.Transparency = CloseTrans
                                player.Character:BreakJoints()
                            end
                        end 
                    end)
                elseif KillOnTouch == true then
                Door.CanCollide = true Door.Transparency = CloseTrans               
                player.Character:BreakJoints()
            end
        end
    end
end)

1 answer

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Answered by
tek_o 56
6 years ago
local lead = game.tune this to your leaderboard
if local lead = >100 then 
— code to open door here
end 
end
0
Why is there a local in the if statement? the "local" is not part of the name; it is saying that the variable is local. hiimgoodpack 2009 — 6y
0
Yes, because if one player had the amount of cash it would open it for everyone. That’s why it’s local. tek_o 56 — 6y
0
Whats the exaact script cause im confused on what you meen cooldude19774 -54 — 6y
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