frame.Load.MouseButton1Down:connect(function() if ds:getAsync(player.Name.."Race") and ds:getAsync(player.Name.."Race") ~= "" or ds:getAsync(player.Name.."Race") ~= 0 then frame.New.Active = false frame.Load.Active = false local stats=Instance.new("Model") local beli = Instance.new("NumberValue") beli.Parent = stats beli.Name = "Beli" local bounty = Instance.new("NumberValue") bounty.Parent = stats bounty.Name = "Bounty" local race = Instance.new("StringValue") race.Name = "Race" race.Parent = stats local weapon = Instance.new("NumberValue") weapon.Name = "WeaponLevel" weapon.Value=1 weapon.Parent = stats local job=Instance.new("StringValue") job.Name="Faction" job.Parent=stats job.Value="Pirate" local df=Instance.new("StringValue") df.Name="DF" df.Value="" df.Parent=stats stats.Parent = player for i,v in pairs(stats:getChildren()) do v.Value=ds:getAsync(player.Name..v.Name) end player:LoadCharacter() else load.Text = "You have no data!" wait(2) load.Text = "Load" end end)
When I click "Load" in the frame, it is supposed to get my stats from the Global Data Store but the output says on line 55(which in the sample is line 29), a string is expected. What does that mean?
When there's nothing to load, datastore returns nothing (literally, nothing, not even nil). So if there's nothing to load, and your assigning v.Value to nil, it's not going to work, it expects a string.
To fix this is simple, just add or ""
after your getAsync, but you might wanna change what's in the string to be a default..
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