How do I make a player walk to a point with player having no control of his character until I want him to? I've tried this with no luck:
game.Players.PlayerAdded:connect(function(plrname) plrname.CharacterAdded:connect(function(character) if character and character:findFirstChild("Humanoid") then while true do wait() character.Humanoid.WalkToPoint(-124, 1000.6, -128) end end end) end)
WalkToPoint is a property of Humanoid so you can't use it like a function. Instead you assign the property with a new value.
game.Players.PlayerAdded:Connect(function(plrname) plrname.CharacterAdded:Connect(function(character) if character and character:FindFirstChild("Humanoid") then while wait() do character.Humanoid.WalkToPoint = Vector3.new(-124, 1000.6, -128) end end end) end)