Here is the script I did, but it's not working and isn't changing the avatar, but is clearing the appearance.
game.Players.LocalPlayer.Character.ChildRemoved:connect(function(child) print(child.ClassName, 'removed from character') end) game.Players.LocalPlayer:ClearCharacterAppearance() --> BodyColors removed from character --> ShirtGraphic removed from character --> Shirt removed from character --> Pants removed from character --> CharacterMesh removed from character --> Hat removed from character --> Shirt removed from character local player = game:GetService("Players").LocalPlayer -- Gets the clients player player.CharacterAppearanceLoaded:Connect(function() -- Fires when all assets on character is loaded game.Players.LocalPlayer:ClearCharacterAppearance() -- Clears Appearance for _,BodyPart in pairs(player.Character:GetChildren()) do -- Loops through the characters body if BodyPart:IsA("BasePart") then -- Checks if the BodyPart variable is an actual part BodyPart.BrickColor = BrickColor.new("Black") -- Changes the body part to Bright Yellow end end end) game.Players.PlayerAdded:connect(function(player) -- Hat adder repeat wait()until player.Character local hatId = 168167370 -- Find the ID of the hat local hat = game:service("InsertService"):LoadAsset(hatId):GetChildren()[1] hat.Parent = player.Character end) game.Workspace.ChildAdded:connect(function(plr) --Pants and body adder local name = plr.Name local playerinplayers = game.Players:FindFirstChild(plr.Name) playerinplayers.CanLoadCharacterAppearance = false plr.Head.face.Texture = "rbxassetid://173789498" --Find an ID of a decal for your face. local shirt = Instance.new("Shirt", plr) shirt.ShirtTemplate = "rbxassetid://295960485" -- Find the ID of the shirt local pants = Instance.new("Pants", plr) pants.PantsTemplate = "rbxassetid://128946130" -- Find the ID of the pants end) game.Players.PlayerAdded:connect(function(player) local appearanceOverride = game.Players:FindFirstChild(player.Name) appearanceOverride.CanLoadCharacterAppearance = false end)
Well, there is a much more simple way in doing this.
And you're done!