This works in studio but not ingame, ingame "Part" returns nil. Part is defined as the object the ray has touched.
local remotes = game:GetService("ReplicatedStorage"):WaitForChild("Remotes") local tool = script.Parent local player = game:GetService("Players").LocalPlayer local ignoreList = {player.Character, unpack(tool:GetChildren())} tool.Equipped:connect(function(mouse) mouse.Icon = "rbxassetid://251138645" mouse.Button1Down:connect(function() local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRayWithIgnoreList(ray, ignoreList) local beam = Instance.new("Part") beam.BrickColor = BrickColor.new("Institutional white") beam.FormFactor = "Custom" beam.Material = Enum.Material.SmoothPlastic beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) beam.Parent = workspace remotes['RayReplication']:FireServer(beam.Size, beam.BrickColor, beam.CFrame, beam.Material) table.insert(ignoreList, beam) delay(0.4, function() table.remove(ignoreList, 3) beam:Destroy() end) spawn(function() game:GetService("RunService").Heartbeat:Connect(function() beam.Size = Vector3.new(beam.Size.X - 0.01, beam.Size.Y - 0.01, beam.Size.Z) beam.Transparency = beam.Transparency + 0.05 end) end) print(part) if part then print'oof' local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then mouse.Icon = "rbxassetid://253263084" delay(0.2, function() mouse.Icon = "rbxassetid://251138645" end) remotes['Damage']:FireServer(humanoid) script.Hit:Play() end end end) end)