I currently have a timer that counts down from 300 seconds. Is there anyway that after the timer gets to 0, it kills all players?
Code:
while true do for i = 300,0,-1 do wait(1) script.Parent.Text = "Countdown: "..i end end
while true do for i = 300,0,-1 do wait(1) for _,p in pairs(game.Players:GetPlayers()) do p.PlayerGui.ScreenGui.TextLabel.Text = "Countdown:"..i.." seconds left" end if i == 0 then for _,p in pairs(game.Players:GetPlayers()) do p.Character.Humanoid.Health = 0 end end end end
local Seconds = 0 while true do for i = 300,0,-1 do wait(1) script.Parent.Text = "Countdown: "..i Seconds = i if Seconds == 300 then for _, v in pairs(game.Players:GetChildren()) do v.Character:BreakJoints() end end end end