So I have this script its below
Maps = {"ZombieFacility"} -- can add as many maps as you want intermission = 15 -- intermission time gamewait = 60 -- each round length numofplayers = 1 -- How many players are required to start a round timebeforeround = 5 --Time before round starts
wait(5) function m(update) c = game.Players:GetChildren() for i=1, #c do c[i].PlayerGui.InformationGui.Frame.TextLabel.Text = "" .. update end end
while true do wait(1) if game.Players.NumPlayers >= numofplayers then
for i=1, intermission do m("Intermssion: " .. intermission -i) wait(1) end pl = game.Players:GetChildren() for i=1, #pl do pl[i].Playing.Value = true end rndum = math.random(#Maps) cmap = Maps[rndum] -- This picks a random map game.Lighting[cmap]:Clone().Parent = game.Workspace m("Picking a map ...") wait(2) m("The chosen map is " .. cmap) wait(2) plpl = game.Players:GetChildren() for i=1, #plpl do if plpl[i].Playing.Value == true then cspawn = game.Workspace[cmap].Spawns.Spawn plpl[i].Character.Torso.CFrame = CFrame.new(cspawn.Position)
Its really long and theres more that I didnt put on but right here on the bottom it says cant find Torso in Model, I have no idea why can someone help me?
You didn't post any real error messages, but you either aren't waiting for the player's character and it's children to load in or you're looking for the wrong RigType parts. R6 contains the part named Torso while R15 has UpperTorso and LowerTorso. To get around this without locking the game to either RigType, I'd just look for the HumanoidRootPart. See if this works:
local cspawn = game.Workspace[cmap].Spawns.Spawn game.Players.PlayerAdded:connect(function(pl) pl.CharacterAdded:connect(function(cha) local hum = cha:WaitForChildOfClass("Humanoid") local torso = nil if hum.RigType == Enum.HumanoidRigType.R6 then torso = cha:FindFirstChild("Torso") else torso = cha:FindFirstChild("UpperTorso") end torso.CFrame = CFrame.new(cspawn.Position) end) end)