wait (60) game:GetService("TeleportService"):Teleport(124409356, player)
The previous answer helped, but didn't answer exactly what I meant. I meant the TeleportService, where it teleports you game-to-game. The previous answer WAS very helpful though!
Alright. I think I have a solution. Basically, all I could come up with is an onTouch script, so what I recommend doing is putting a block on your spawnpoint with this script inside it.
**Name this script "TouchScript"
wait(60) local teleporter = script.Parent local beam_1 = teleporter.teleBeam1 local beam_2 = teleporter.teleBeam2 local beam_3 = teleporter.teleBeam3 local spinCo local vCharacter local torso local humanoid function spin() if vCharacter and torso and humanoid then humanoid.WalkSpeed = 0.0 torso.CFrame = beam_2.CFrame + Vector3.new(0, -2, 0) bg = Instance.new("BodyGyro") bg.Name = "Spin" bg.maxTorque = Vector3.new(100000, 100000, 100000) bg.P = 100000 bg.Parent = torso bg.cframe = torso.CFrame fire = Instance.new("Fire") fire.Parent = beam_3 fire.Color = Color3.new(0, 0, 0.6) fire.SecondaryColor = Color3.new(0, 0, 0) fire.Heat = 20 fire.Size = 5 bv = Instance.new("BodyVelocity") bv.Name = "Rise" bv.Parent = torso bv.P = 100000 bv.maxForce = Vector3.new(0, bv.P, 0) local v = Vector3.new(0, 0.1, 0) for i = 1, 180 do bg.cframe = torso.CFrame * CFrame.Angles(0, i * math.pi/10, 0) bv.velocity = v * i/10 wait() end if bg then bg:Remove() end if bv then bv:Remove () end humanoid.WalkSpeed = 16.0 end end function tele(hit) print("In function") if not hit or not hit.Parent then return end print("found hit") humanoid = hit.Parent:FindFirstChild("Humanoid") torso = hit.Parent:FindFirstChild("Torso") if not humanoid then return end if not torso then return end print("Found humanoid") vCharacter = hit.Parent if vCharacter then print("Found character") tp = vCharacter:FindFirstChild("TeleportScript") if spinCo == nil or coroutine.status(spinCo) == 'dead' then spinCo = coroutine.create(spin) coroutine.resume(spinCo) end if tp == nil then print("Cloning Script") tp = script.TeleportScript:Clone() tp.Parent = vCharacter wait(1.0) tp.Disabled = false else wait(1.0) tp.Disabled = true wait(0.1) tp.Disabled = false end end end beam_1.Touched:connect(tele) beam_2.Touched:connect(tele) beam_3.Touched:connect(tele)
Inside that create another LOCAL script with this inside **CALL THIS "TeleportScript"
local place = script:FindFirstChild("PlaceId") local spawn = script:FindFirstChild("SpawnName") local placeId local spawnName if place then placeId = place.Value if spawn and spawn.Value then spawnName = spawn.Value game:GetService("TeleportService"):TeleportToSpawnByName(placeId, spawnName) else game:GetService("TeleportService"):Teleport(placeId) end end
NOW, INSIDE THE LOCAL SCRIPT, add two things. ONE: an IntValue named "PlaceId" put the place ID in it Example:158668406 and TWO: a StringValue: Call this "SpawnName" and change the value to the spawn locations name if you have a chosen one. Thats it. Good luck!
ALSO> >>>MAKE SURE YOU PUT THIS INTO A MODEL CALLED 'Teleporter'