I was wondering if there is an easy way to remove the package to get the block body package?
Would I need to save the meshes and put them manually in the parts of the body or perhaps an id exists to 'unequip' the body package?
You can just detect the Body package using the ClassName propertie, with a "if" condition and a "for" loop, with "in ipairs" to get the table from character's children in workspace.
local CharParts = game.Players.LocalPlayer.Character:GetChildren(); -- Table char; for i, v in ipairs(CharParts) do if v.ClassName == then -- the class of what you want to remove after "=="; v:Destroy() end end