I don't know how I would do this, I want it to be like when you grab a piece of dough in Work at a Pizza Place. When I click a part, I want it to follow my cursor until I click again. Any idea of how I could do this? This isn't a request, I genuinely don't know how to do this.
Unsure if this works outside of studio. Requires a ClickDetector in the part.
local detector = script.Parent.ClickDetector local following = false --Used to stop others from clicking local leader = nil --Parent of mouse that clicked the detector local stopFunc = nil local runService = game:GetService("RunService") --Recommend this over while loops function followPlayer() local mouse = leader:GetMouse() local hit = mouse.Hit local yAnchor = leader.Character:FindFirstChild("HumanoidRootPart").Position.Y --Prevents dough from bouncing towards the screen if hit then script.Parent.Position = Vector3.new(hit.p.X,yAnchor,hit.p.Z) end end function stopFollow() runService:UnbindFromRenderStep("moveDough") following = false script.Parent.Anchored = false script.Parent.CanCollide = true leader = nil if stopFunc then stopFunc:disconnect() stopFunc = nil end end function onClick(ply) if not following then following = true script.Parent.Anchored = true script.Parent.CanCollide = false leader = ply local mouse = leader:GetMouse() runService:BindToRenderStep("moveDough",0,followPlayer) stopFunc = mouse.Button1Down:connect(stopFollow) end end detector.MouseClick:connect(onClick)