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How do I make it so when I click an part with a script inside of it, it will follow my mouse?

Asked by
chasedig1 115
6 years ago
Edited 6 years ago

I don't know how I would do this, I want it to be like when you grab a piece of dough in Work at a Pizza Place. When I click a part, I want it to follow my cursor until I click again. Any idea of how I could do this? This isn't a request, I genuinely don't know how to do this.

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Answered by 6 years ago

Unsure if this works outside of studio. Requires a ClickDetector in the part.

local detector = script.Parent.ClickDetector
local following = false --Used to stop others from clicking
local leader = nil  --Parent of mouse that clicked the detector
local stopFunc = nil

local runService = game:GetService("RunService")    --Recommend this over while loops

function followPlayer()
    local mouse = leader:GetMouse()
    local hit = mouse.Hit
    local yAnchor = leader.Character:FindFirstChild("HumanoidRootPart").Position.Y  --Prevents dough from bouncing towards the screen

    if hit then
        script.Parent.Position = Vector3.new(hit.p.X,yAnchor,hit.p.Z)
    end
end
function stopFollow()
    runService:UnbindFromRenderStep("moveDough")

    following = false
    script.Parent.Anchored = false
    script.Parent.CanCollide = true
    leader = nil
    if stopFunc then
        stopFunc:disconnect()
        stopFunc = nil
    end
end

function onClick(ply)
    if not following then
        following = true
        script.Parent.Anchored = true
        script.Parent.CanCollide = false
        leader = ply
        local mouse = leader:GetMouse()
        runService:BindToRenderStep("moveDough",0,followPlayer)
        stopFunc = mouse.Button1Down:connect(stopFollow)
    end
end
detector.MouseClick:connect(onClick)
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