local model = workspace:WaitForChild("modelName") model.Parent = game:GetService("Lighting")
Model = script.Parent
cModel = Model:Clone()
cModel.Parent = game.Lighting
cModel.Script:Destroy()
if game.Lighting.ChildAdded:Wait() then
game.Lighting.ChildAdded:Connect(function(child)
if child.Name == Model.Name then
script.Parent:Destroy()
else
return
end