I am working on a program called Exploit Shield and it should be a free script model to use for any game needed. Exploit Shield is a very useful script, but it has its downfalls:
-- Exploit Shield created by MCAndRobloxUnited, a WIP -- This is the basic code (not the whole script) while true do for _,p in pairs(game.Players:GetPlayers()) do if p.Character.Backpack:FindFirstChildWhichIsA("HopperBin") then hb = p.Character.Backpack:FindFirstChildWhichIsA("HopperBin") hb:Destroy() -- Removes potential Btools end end end
The above code deletes the would-be obvious Builder Tools from a Player's Character's Backpack. The question I'm asking: Is there any possible way to detect a DLL injected from an exploit such as JJSploit or Impact via the main script?
No, this is not possible.