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Can you detect an injected DLL from an exploit tool in an FE game?

Asked by 6 years ago

I am working on a program called Exploit Shield and it should be a free script model to use for any game needed. Exploit Shield is a very useful script, but it has its downfalls:

-- Exploit Shield created by MCAndRobloxUnited, a WIP
-- This is the basic code (not the whole script)
while true do
    for _,p in pairs(game.Players:GetPlayers()) do
        if p.Character.Backpack:FindFirstChildWhichIsA("HopperBin") then
            hb = p.Character.Backpack:FindFirstChildWhichIsA("HopperBin")
            hb:Destroy() -- Removes potential Btools
        end
    end
end

The above code deletes the would-be obvious Builder Tools from a Player's Character's Backpack. The question I'm asking: Is there any possible way to detect a DLL injected from an exploit such as JJSploit or Impact via the main script?

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You can test these exploits by getting a tool or gui that shows the workspace, inject the exploit into the game and check if there is any scripts related to the exploit. Don't know if this will work, but worth a try. awesomeipod 607 — 6y

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Answered by
Link150 1355 Badge of Merit Moderation Voter
6 years ago

No, this is not possible.

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oh... DeceptiveCaster 3761 — 6y
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I'd like to add, anything you do locally is pointless, a hacker can edit or disable any LocalScript. Well, having some form of security on the client is not "pointless", but it shouldn't be your only security. If you wish for your game to be secure then you must *never* trust the clients. Link150 1355 — 6y
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