Hello, I was trying to make my own copy of this wiki article by typing it up myself instead of copy/paste, however, it doesn't work! It doesn't show an error in the output, but the player cannot use the double jump ability.
Here is my code:
local UserInputService = game:GetService("UserInputService") local localPlayer = game.Players.LocalPlayer local character local humanoid local canDoubleJump = false local hasDoubleJumped = false local oldPower local TIME_BETWEEN_JUMPS = 0.2 local DOUBLE_JUMP_POWER_MULTIPLIER = 2 function onJumpRequest() if not character or not humanoid or not character:IsDescendantOf(workspace) or humanoid:GetState() == Enum.HumanoidStateType.Dead then return end if canDoubleJump and not hasDoubleJumped then hasDoubleJumped = true humanoid.JumpPower = oldPower * DOUBLE_JUMP_POWER_MULTIPLIER humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end local function characterAdded(newCharacter) character = newCharacter humanoid = newCharacter:WaitForChild("Humanoid") hasDoubleJumped = false canDoubleJump = false oldPower = humanoid.JumpPower humanoid.StateChanged:connect(function(old, new) if new == Enum.HumanoidStateType.Landed then canDoubleJump = false hasDoubleJumped = false humanoid.JumpPower = oldPower elseif new == Enum.HumanoidStateType.Freefall then wait(TIME_BETWEEN_JUMPS) canDoubleJump = true end end) end if localPlayer.Character then characterAdded(localPlayer.Character) end localPlayer.CharacterAdded:connect(characterAdded) UserInputService.JumpRequest:connect(onJumpRequest)
And for comparison, the Wiki article code:
local UserInputService = game:GetService("UserInputService") local localPlayer = game.Players.LocalPlayer local character local humanoid local canDoubleJump = false local hasDoubleJumped = false local oldPower local TIME_BETWEEN_JUMPS = 0.2 local DOUBLE_JUMP_POWER_MULTIPLIER = 2 function onJumpRequest() if not character or not humanoid or not character:IsDescendantOf(workspace) or humanoid:GetState() == Enum.HumanoidStateType.Dead then return end if canDoubleJump and not hasDoubleJumped then hasDoubleJumped = true humanoid.JumpPower = oldPower * DOUBLE_JUMP_POWER_MULTIPLIER humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end local function characterAdded(newCharacter) character = newCharacter humanoid = newCharacter:WaitForChild("Humanoid") hasDoubleJumped = false canDoubleJump = false oldPower = humanoid.JumpPower humanoid.StateChanged:connect(function(old, new) if new == Enum.HumanoidStateType.Landed then canDoubleJump = false hasDoubleJumped = false humanoid.JumpPower = oldPower elseif new == Enum.HumanoidStateType.Freefall then wait(TIME_BETWEEN_JUMPS) canDoubleJump = true end end) end if localPlayer.Character then characterAdded(localPlayer.Character) end localPlayer.CharacterAdded:connect(characterAdded) UserInputService.JumpRequest:connect(onJumpRequest)
canDoubleJump is false.