For example I want a part to go transparent but only for the player with the gamepass?
Suppose the gamepass is: "www.roblox.com/xyz"
According to the given example, please provide a script for reference and example.
In the same process, explain how I can make and use a client-sided script here.
local MarketplaceService = game:GetService("MarketplaceService") local Players = game:GetService("Players") local gamePassID = 0000000 -- Change this to your game pass ID local function onPlayerAdded(player) local hasPass = false -- Check if the player already owns the game pass local success, message = pcall(function() hasPass = MarketplaceService:UserOwnsGamePassAsync(player.userId, gamePassID) end) -- If there's an error, issue a warning and exit the function if not success then warn("Error while checking if player has pass: " .. tostring(message)) return end if hasPass == true then --When Client as Pass end end -- Connect 'PlayerAdded' events to the 'onPlayerAdded()' function Players.PlayerAdded:Connect(onPlayerAdded)
ROBLOX Code, but I commented the important part.
We can use this method: http://wiki.roblox.com/index.php?title=API:Class/MarketplaceService/UserOwnsGamePassAsync
This code would be client-side:
local MarketplaceService = game:GetService("MarketplaceService") local LocalPlayer = game.Players.LocalPlayer local VipGamepassId = 293922 local VipDoor = game.Workspace.VipDoor if MarketplaceService:UserOwnsGamePassAsync(LocalPlayer.UserId, VipGamepassId) then VipDoor.Transparency = 1 end