Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How do I change a character's appearance to a model?

Asked by 6 years ago

Code:

game.Players.ChildAdded:connect(function(newchild)
newchild.Character.CharacterAppearance = game.Workspace.C1
end)

How do I make a script that changes the characters appearance to a model? So say I insert a NPC(or create one). How would I be able to make a character's appearance be the model? (Note: I want to make the character bigger, so how'd I do it without changing properties like body color,accessories, etc)

1 answer

Log in to vote
0
Answered by
Amiaa16 3227 Moderation Voter Community Moderator
6 years ago

Name the model StarterCharacter and parent it to StarterPlayer.

Or if you really want to do that via code, you can do this, although I don't recommend using this way:

game.Players.PlayerAdded:Connect(function(plr)
local clone = workspace.C1:Clone()
clone.Parent = workspace
plr.Character = clone
end)

(Btw use Players.PlayerAdded, don't use Players.ChildAdded)

Ad

Answer this question