Code:
game.Players.ChildAdded:connect(function(newchild) newchild.Character.CharacterAppearance = game.Workspace.C1 end)
How do I make a script that changes the characters appearance to a model? So say I insert a NPC(or create one). How would I be able to make a character's appearance be the model? (Note: I want to make the character bigger, so how'd I do it without changing properties like body color,accessories, etc)
Name the model StarterCharacter
and parent it to StarterPlayer
.
Or if you really want to do that via code, you can do this, although I don't recommend using this way:
game.Players.PlayerAdded:Connect(function(plr) local clone = workspace.C1:Clone() clone.Parent = workspace plr.Character = clone end)
(Btw use Players.PlayerAdded
, don't use Players.ChildAdded
)