I know how to play sounds OnEnter but this is what I don't get How can I play a sound when a player dies?
Very simple question.
I'll explain how this works in the script.
sound = game.Workspace.sound -- The audio game.Players.PlayerAdded:connect(function(player) -- When a player enters. The parameter represents the player who entered player.CharacterAdded:connect(function(char) -- The players character (Which contains humanoid) char.Humanoid.Died:connect(function(died) -- When the player dies soundClone = sound:Clone() -- Creates a variable of Cloning the sound soundClone.Parent = player.PlayerGui -- Sets the parent of the cloned sound to the players Gui, so only the player who died will hear it soundClone:Play() -- Plays the sound end end) end) end)
If you want everyone to hear it just type sound:Play()
Instead of cloning it.