I need it so that when the player is running, they cannot hold any items, please help.
Here is my script.
local Player = game.Players.LocalPlayer local Character = workspace:WaitForChild(Player.Name) local Humanoid = Character:WaitForChild('Humanoid') local RunAnimation = Instance.new('Animation') RunAnimation.AnimationId = 'rbxassetid://1683094860' RAnimation = Humanoid:LoadAnimation(RunAnimation) Running = false function Handler(BindName, InputState) if InputState == Enum.UserInputState.Begin and BindName == 'RunBind' then Running = true Humanoid.WalkSpeed = 22 elseif InputState == Enum.UserInputState.End and BindName == 'RunBind' then Running = false if RAnimation.IsPlaying then RAnimation:Stop() end Humanoid.WalkSpeed = 13 end end Humanoid.Running:connect(function(Speed) if Speed >= 10 and Running and not RAnimation.IsPlaying then RAnimation:Play() Humanoid.WalkSpeed = 22 elseif Speed >= 10 and not Running and RAnimation.IsPlaying then RAnimation:Stop() Humanoid.WalkSpeed = 13 elseif Speed < 10 and RAnimation.IsPlaying then RAnimation:Stop() Humanoid.WalkSpeed = 13 end end) Humanoid.Changed:connect(function() if Humanoid.Jump and RAnimation.IsPlaying then RAnimation:Stop() end end) game:GetService('ContextActionService'):BindAction('RunBind', Handler, true, Enum.KeyCode.LeftShift)