01 | local ids = { 3252953 , 43583248965 } |
02 | local newSpawn = game.Workspace.VipSpawn |
03 | game.Players.PlayerAdded:Connect( function (p) |
05 | for i,v in pairs (ids) do |
12 | p.RespawnLocation = newSpawn |
13 | p.CharacterAdded:Connect( function (c) |
14 | c:MoveTo(newSpawn.Position) |
Put the id's of people you want to be accepted into the brackets, and make the newSpawn variable your spawn location. If you do the above correctly, anyone with a id in the table above will be teleported & spawn at the spawn location. If you have any questions, feel free to ask, until then, have a great day.
-REALTimothy0812