I am making a music visualizer, and this script works perfect in studio, but when I go into an actual game it doesn't work.
there are no errors either.
Code:
wait(1) local ts = game:GetService("TweenService") local music = workspace:WaitForChild("Music") local lookAt = workspace:WaitForChild("lookAt") while wait() do local bass = math.ceil(music.PlaybackLoudness/6) local props = { Color = Color3.fromRGB(math.random(bass, 255),math.random(bass, 255),math.random(bass, 255)); Size = Vector3.new(bass,bass,bass); Orientation = Vector3.new(0,0,-175) } if (bass < 25) then props.Orientation = Vector3.new(0,0,140) elseif (bass > 25) then props.Orientation = Vector3.new(0,0,-175) end local tweenInfo = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 1, false) local tween = ts:Create(lookAt, tweenInfo, props) tween:Play() lookAt.ParticleEmitter.Color = ColorSequence.new(Color3.fromRGB(math.random(bass, 255),math.random(bass, 255),math.random(bass, 255)), Color3.fromRGB(math.random(bass, 255),math.random(bass, 255),math.random(bass, 255))) lookAt.ParticleEmitter.Rate = bass end