Hi,
I am attempting to operate a t-shirt/shirt only door at which only operates when someone has the correct clothing on. I think this is the older way of performing the task of collecting the texture ID that someone is wearing and wanted to know the new way to get this to work? The links there are correct so it's just helping the script find the texture the player is wearing?
print ("VIP T-Shirt Door Script Loaded") permission = { "kieranm9090" } first = "http://www.roblox.com/asset/?version=1&id=412190047" premiumeco = "http://www.roblox.com/asset/?version=1&id=412190012" function checkOkToLetIn(name) for i = 1,#permission do if (string.upper(name) == string.upper(permission[i])) then return true end end return false end local Door = script.Parent function onTouched(hit) print("Door Hit") local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil ) then if human.Parent.Torso.roblox.Texture == first or premiumeco then Door.Transparency = 1 Door.CanCollide = false wait(4) Door.CanCollide = true Door.Transparency = 0 print("Human touched door") elseif (checkOkToLetIn(human.Parent.Name)) then print("Human passed test") Door.Transparency = 0.7 Door.CanCollide = false wait(4) Door.CanCollide = true Door.Transparency = 0 end end end script.Parent.Touched:connect(onTouched)
Many thanks, Kieran
Instead of 'or', you have to separate 'first' and 'premiumco' from each other and give them their own statement.
local Door = script.Parent function onTouched(hit) print("Door Hit") local human = hit.Parent:findFirstChild("Humanoid") if (human ~= nil ) then if human.Parent.Torso.roblox.Texture == first then openDoor() elseif human.Parent.Torso.roblox.Texture == premiumeco then openDoor() elseif (checkOkToLetIn(human.Parent.Name)) then print("Human passed test") Door.Transparency = 0.7 Door.CanCollide = false wait(4) Door.CanCollide = true Door.Transparency = 0 end end end function openDoor() Door.Transparency = 1 Door.CanCollide = false wait(4) Door.CanCollide = true Door.Transparency = 0 print("Human touched door") end