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TroubleShoot my script?, will not "execute"

Asked by 10 years ago
for k, p in pairs(game.Players:GetPlayers()) do
wait(2)
script.Game.Value = false
wait(5)
game.Lighting.GameThing:Clone().Parent = p.PlayerGui
wait(20)
p.PlayerGui.GameThing:Remove()
wait()
p.PlayerGui.Progress:Remove()
p.PlayerGui.Spectate:Remove()
wait()
local Map = game.Lighting.Map:clone()
Map.Parent = game.Workspace 
Map:makeJoints()
Players = game.Players:GetChildren()
local Players = game.Players:GetChildren()
for i = 1, #Players do
Players[i].Character:MoveTo(Vector3.new(-5.4, 4.39, -64.7))
script.Game.Value = true
end 
end


1 answer

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1
Answered by
wazap 100
10 years ago
while true do
wait(2)
script.Game.Value = false
wait(5)
for k, p in pairs(game.Players:GetPlayers()) do
    Spawn(function()
        game.Lighting.GameThing:Clone().Parent = p.PlayerGui
        wait(20)
        p.PlayerGui.GameThing:Remove()
        wait()
        p.PlayerGui.Progress:Remove()
        p.PlayerGui.Spectate:Remove()
    end)
end
wait()
local Map = game.Lighting.Map:clone()
Map.Parent = game.Workspace 
Map:makeJoints()
Players = game.Players:GetChildren()
for i = 1, #Players do
    Players[i].Character:MoveTo(Vector3.new(-5.4, 4.39, -64.7))
    script.Game.Value = true
end 
end

try dat

0
Thanks Very much sir. :D GodOfWar9111 15 — 10y
0
I love how you notice my long brown hair and call me sir wazap 100 — 10y
0
When i try to play it in Test it works 100000% when i play in Play Mode, it doesn't WTF!!!! GodOfWar9111 15 — 10y
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