local shock = scr.shock:Clone() shock.Parent = workspace shock.CFrame = plr.Character:WaitForChild("RightHand").CFrame * CFrame.new(0,90,0) shock.Orientation = plr.Character:WaitForChild("RightHand").Orientation - Vector3.new(0,0,180) shock.BodyVelocity.Velocity = plr.Character.LowerTorso.CFrame.lookVector * 400 game.Debris:AddItem(shock, 2)
this is the code
and this is a gif of the broken aiming.
https://gyazo.com/3867642b0b6de83932bad6a4f3929334
does anyone know how to fix the aiming?