I have a few values in ReplicatedStorage that need to be changed via a script in ServerScriptService. If anybody could provide an answer and possibly an explanation on ServerScriptService and ReplicatedStorage communication that would be much appreciated :)
game.ReplicatedStorage
is for stuff that you want automatically replicated to the client that is not involved in the physical world (game.Workspace
is for that!). The server has complete access to game.ReplicatedStorage
and any changes to it will be replicated to all clients automatically.
All clients can see game.ReplicatedStorage
but changes to it will not be automatically replicated to the server or any other client.