Alright, so I was trying to make a script to hide the players name when they joined:
game.Players.PlayerAdded(player):connect(function() player.Character.WaitForChild("Humanoid") player.Character.Head.Transparency = 1 end)
But it gives me this error:
16:49:14.081 - Workspace.Script:1: attempt to call field 'PlayerAdded' (a userdata value) 16:49:14.086 - Script 'Workspace.Script', Line 1 16:49:14.086 - stack end
I don't know what I'm doing wrong.
Firstly, you have to take out the (players) part, because that is supposed ton go betwixt(or between. I prefer betwixt) the parenthesis after function, like this:
game.Players.PlayerAdded:connect(function(player)
Also, there's another problem in 'player.Character.WaitForChild("Humanoid")' You need a Colon betwixt(or between) Character and WaitForChild, because it is a method.
For example:
player.Character:WaitForChild("Humanoid")
Here's the script fixed, although I doubt it'd work anyway:
game.Players.PlayerAdded:connect(function(player) player.Character:WaitForChild("Humanoid") player.Character.Head.Transparency = 1 end)
You should use something more like this though, as it is more effective in doing things like this. Don't use this of you don't want their names hidden when they spawn though, but I didn't know invisible heads made names invisible in the first place.
Game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character) Head = Character.Head if Head then Head.Transparency = 0 end end) end)
Well, I hope this helped.
Your problem is you're trying to use PlayerAdded
as a method.
To fix your problem, just simply take out the (player)
part after PlayerAdded
and put player
inside of the parenthesis after function
.
You also need to use a :
for the WaitForChild method.
game.Players.PlayerAdded:connect(function(player) if player.Character:WaitForChild("Humanoid") then player.Character.Head.Transparency = 1 end end)
You are forgetting Workspace because that is where you are getting your Player from. Try it.
game.Players.PlayerAdded:connect(function(plr) if plr.Character:WaitForChild("Humanoid") then player.Character.Head.Transparency = 1 end end)