So I have a function to change the walk animation but I'm not sure how to trigger it when a player resets.
here is the function
function addAnimation(player) wait(1) player.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/? id=1661650912" end
I'm not sure if there is an event or how I would figure out if a player reset or respawn. Any help is appreciated :)
use PlayerAdded()
and CharacterAdded
. PlayerAdded is triggered in the Players
when someone is added, and CharacterAdded is triggered when the Player spawns.
function addAnimation(character) wait(1) character:WaitForChild("Animate").walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/? id=1661650912" end game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(addAnimation) end)
I'll explain some other changes I did to your script.
I changed player
at line 1 and 3 to character
so it would detect the Character directly instead of having to get it through the player.
I changed Animate
at line 3 to WaitForChild("Animate")
because CharacterAdded fires before the animate script is loaded in. WaitForChild()
will make the function wait until the animation script has loaded.
In the CharacterAdded event
local function addAnimation(player) wait(1) player.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=1661650912" end game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) addAnimation(Player) end) end)