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How can I make a camera similar to the one of Roblox Studio?

Asked by 6 years ago
Edited 6 years ago

I need someone to make a camera script or teach me how to make a camera script that can be maneuvered by pressing W, A, S, or D. (the normal keys to move a character and the studio's camera) It also has to be able to be rotated with Right-Click & Drag.

Attempted Code:

local cam = workspace.CurrentCamera
--cam.CameraSubject = workspace.FreeCamera
cam.CameraType = "Custom"
local userInputService = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local X = 0
local Y = 0
local Z = 0

--[[
    Camera Controls:
    W = Moves camera forward (+X)
    A = Moves camera left (-Z?)
    S = Moves camera backwards (-X)
    D = Moves camera right (+Z?)
--]]
-- Handle inputBegan event (when player first presses a key)

userInputService.InputBegan:connect(function(inputObject)
    if inputObject.KeyCode == Enum.KeyCode.W then --Move forward
        X = X + 1
        cam.CoordinateFrame = CFrame.new(X, Y, Z)
    end
    if inputObject.KeyCode == Enum.KeyCode.S then --Move backwards
        X = X - 1       
        cam.CoordinateFrame = CFrame.new(X, Y, Z) 
    end
end)

-- Handle inputEnded event (when player releases a key)
userInputService.InputEnded:connect(function(inputObject)
    if inputObject.KeyCode == Enum.KeyCode.W then --Reverses the X/Y/Z position because? I have no clue why! :D
        X = X - 1 
    end
    if inputObject.KeyCode == Enum.KeyCode.S then
        X = X + 1
    end

end)

I kinda gave up mid-way so, yeah there's a lot of errors in there.

If you can help me or know someone who can help me, please respond! I really need this. ~Chez_Guy :)

0
Camera scripting should be done completely in Lua now as far as I'm aware, so I'd encourage you to check Roblox's code out. Avigant 2374 — 6y
0
@Avigant I dont know where the code for their camera system is Chez_Guy 67 — 6y
0
I believe L Shift + L will pull up freecam for the game dev only. DaWarTekWizard 169 — 6y
0
^ I remember there was a script for that somewhere in PlayerScripts I think. You could use that and edit the code to work for all players. Note that the script can be complex though. User#20279 0 — 6y

2 answers

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-1
Answered by 6 years ago

You can simply go into ROBLOX studio, and press Left Shift + P to go into "free-cam" mode. From there you can look at the contents of ROBLOX's script.

0
Is the script a localscript named "ControlScript"? Chez_Guy 67 — 6y
0
This doesn't work.. :\ GAM3RBOY2008 0 — 4y
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Answered by 4 years ago

I just noticed this post, Sorry that it took so long for a proper answer. Anyway, I made what you were wondering about. I edited CloneTrooper1090's NoClip script, and here it is (local ofc)

    -- Basic Freecam Script
    -- You can move faster by holding the click button [setting below ! :) ]
local allowspeedmove = true
wait(1)

local c = workspace.CurrentCamera
local player = game.Players.LocalPlayer
local userInput = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local starterPlayer = game:GetService("StarterPlayer")
--local util = LoadLibrary("RbxUtility")
--local camSync = util.CreateSignal()

local selected = false
local speed = 60
local lastUpdate = 0

local camera = Instance.new('Part', workspace)
camera.CanCollide = false
camera.Anchored = true
camera.Transparency = 1
camera.Name = 'FreeCam'
camera.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0,5,0)
--rs:BindToRenderStep("CamSync",190,function ()
--  camSync:fire()
--end)

c.Changed:connect(function (property)
    if property == "CoordinateFrame" then
--      camSync:fire()
    end
end)

function getNextMovement(deltaTime)
    local nextMove = Vector3.new()
    -- Left/Right
    if userInput:IsKeyDown("A") or userInput:IsKeyDown("Left") then
        nextMove = nextMove + Vector3.new(-1,0,0)
    end
    if userInput:IsKeyDown("D") or userInput:IsKeyDown("Right") then
        nextMove = nextMove + Vector3.new(1,0,0)
    end
    -- Forward/Back
    if userInput:IsKeyDown("W") or userInput:IsKeyDown("Up") then
        nextMove = nextMove + Vector3.new(0,0,-1)
    end
    if userInput:IsKeyDown("S") or userInput:IsKeyDown("Down") then
        nextMove = nextMove + Vector3.new(0,0,1)
    end
    -- Up/Down
    if userInput:IsKeyDown("Space") or userInput:IsKeyDown("Q") then
        nextMove = nextMove + Vector3.new(0,1,0)
    end
    if userInput:IsKeyDown("LeftControl") or userInput:IsKeyDown("E") then
        nextMove = nextMove + Vector3.new(0,-1,0)
    end
    return CFrame.new( nextMove * (speed * deltaTime) )
end

function onSelected()
    local char = player.Character
    if char then
        local root = camera
        currentPos = root.Position
        selected = true
        lastUpdate = tick()
        c.CameraSubject = root
        player.Character.HumanoidRootPart.Anchored = true
        while selected do
            local delta = tick()-lastUpdate
            local look = (c.Focus.p-c.CoordinateFrame.p).unit
            local move = getNextMovement(delta)
            local pos = root.Position
            root.CFrame = CFrame.new(pos,pos+look) * move
            lastUpdate = tick()
            wait(0.01)
        --  camSync:wait()
        end
        player.Character.HumanoidRootPart.Anchored = false
        c.CameraSubject = player.Character.Humanoid
        root.Velocity = Vector3.new()
    end
end

function onDeselected()
    selected = false
end

local isOn = true
spawn(onSelected)

function onKeyPressed(_,state)
    if state == Enum.UserInputState.Begin then
        isOn = not isOn
        if isOn then
            onSelected()
        else
            onDeselected()
        end
    end
end

local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
    if allowspeedmove then speed = 120 end
end)
mouse.Button1Up:Connect(function()
    speed = 60
end)

function ResetCamera()
    camera.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0,5,0)
end

game:GetService("ContextActionService"):BindAction("Noclip Toggle",onKeyPressed,false,"r")
game:GetService("ContextActionService"):BindAction("Reset Camera Position",ResetCamera,false,"z")

**Yes, I do know you aren't allowed to request things, but I made this anyway, and I wanted to share it with others who may need it. :)

0
Thank you so much for this. I was having alot of trouble trying to recreate one that was even close to as comfy as the original one from the studio elitekiller2342 87 — 3y

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