I need someone to make a camera script or teach me how to make a camera script that can be maneuvered by pressing W, A, S, or D. (the normal keys to move a character and the studio's camera) It also has to be able to be rotated with Right-Click & Drag.
Attempted Code:
local cam = workspace.CurrentCamera --cam.CameraSubject = workspace.FreeCamera cam.CameraType = "Custom" local userInputService = game:GetService("UserInputService") local player = game.Players.LocalPlayer local X = 0 local Y = 0 local Z = 0 --[[ Camera Controls: W = Moves camera forward (+X) A = Moves camera left (-Z?) S = Moves camera backwards (-X) D = Moves camera right (+Z?) --]] -- Handle inputBegan event (when player first presses a key) userInputService.InputBegan:connect(function(inputObject) if inputObject.KeyCode == Enum.KeyCode.W then --Move forward X = X + 1 cam.CoordinateFrame = CFrame.new(X, Y, Z) end if inputObject.KeyCode == Enum.KeyCode.S then --Move backwards X = X - 1 cam.CoordinateFrame = CFrame.new(X, Y, Z) end end) -- Handle inputEnded event (when player releases a key) userInputService.InputEnded:connect(function(inputObject) if inputObject.KeyCode == Enum.KeyCode.W then --Reverses the X/Y/Z position because? I have no clue why! :D X = X - 1 end if inputObject.KeyCode == Enum.KeyCode.S then X = X + 1 end end)
I kinda gave up mid-way so, yeah there's a lot of errors in there.
If you can help me or know someone who can help me, please respond! I really need this. ~Chez_Guy :)
You can simply go into ROBLOX studio, and press Left Shift + P to go into "free-cam" mode. From there you can look at the contents of ROBLOX's script.
I just noticed this post, Sorry that it took so long for a proper answer. Anyway, I made what you were wondering about. I edited CloneTrooper1090's NoClip script, and here it is (local ofc)
-- Basic Freecam Script -- You can move faster by holding the click button [setting below ! :) ] local allowspeedmove = true wait(1) local c = workspace.CurrentCamera local player = game.Players.LocalPlayer local userInput = game:GetService("UserInputService") local rs = game:GetService("RunService") local starterPlayer = game:GetService("StarterPlayer") --local util = LoadLibrary("RbxUtility") --local camSync = util.CreateSignal() local selected = false local speed = 60 local lastUpdate = 0 local camera = Instance.new('Part', workspace) camera.CanCollide = false camera.Anchored = true camera.Transparency = 1 camera.Name = 'FreeCam' camera.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0,5,0) --rs:BindToRenderStep("CamSync",190,function () -- camSync:fire() --end) c.Changed:connect(function (property) if property == "CoordinateFrame" then -- camSync:fire() end end) function getNextMovement(deltaTime) local nextMove = Vector3.new() -- Left/Right if userInput:IsKeyDown("A") or userInput:IsKeyDown("Left") then nextMove = nextMove + Vector3.new(-1,0,0) end if userInput:IsKeyDown("D") or userInput:IsKeyDown("Right") then nextMove = nextMove + Vector3.new(1,0,0) end -- Forward/Back if userInput:IsKeyDown("W") or userInput:IsKeyDown("Up") then nextMove = nextMove + Vector3.new(0,0,-1) end if userInput:IsKeyDown("S") or userInput:IsKeyDown("Down") then nextMove = nextMove + Vector3.new(0,0,1) end -- Up/Down if userInput:IsKeyDown("Space") or userInput:IsKeyDown("Q") then nextMove = nextMove + Vector3.new(0,1,0) end if userInput:IsKeyDown("LeftControl") or userInput:IsKeyDown("E") then nextMove = nextMove + Vector3.new(0,-1,0) end return CFrame.new( nextMove * (speed * deltaTime) ) end function onSelected() local char = player.Character if char then local root = camera currentPos = root.Position selected = true lastUpdate = tick() c.CameraSubject = root player.Character.HumanoidRootPart.Anchored = true while selected do local delta = tick()-lastUpdate local look = (c.Focus.p-c.CoordinateFrame.p).unit local move = getNextMovement(delta) local pos = root.Position root.CFrame = CFrame.new(pos,pos+look) * move lastUpdate = tick() wait(0.01) -- camSync:wait() end player.Character.HumanoidRootPart.Anchored = false c.CameraSubject = player.Character.Humanoid root.Velocity = Vector3.new() end end function onDeselected() selected = false end local isOn = true spawn(onSelected) function onKeyPressed(_,state) if state == Enum.UserInputState.Begin then isOn = not isOn if isOn then onSelected() else onDeselected() end end end local mouse = player:GetMouse() mouse.Button1Down:Connect(function() if allowspeedmove then speed = 120 end end) mouse.Button1Up:Connect(function() speed = 60 end) function ResetCamera() camera.Position = player.Character.HumanoidRootPart.Position + Vector3.new(0,5,0) end game:GetService("ContextActionService"):BindAction("Noclip Toggle",onKeyPressed,false,"r") game:GetService("ContextActionService"):BindAction("Reset Camera Position",ResetCamera,false,"z")
**Yes, I do know you aren't allowed to request things, but I made this anyway, and I wanted to share it with others who may need it. :)