When someone resets, the stats save and load. But when someone rejoins, it just comes up as blank. There's no output, so I don't know what's going on. Can someone help?
local Stats = { ["Swordsmanship"] = 0, ["Cooking"] = 0, ["Blacksmithing"] = 0, ["Woodcutting"] = 0, ["Mining"] = 0, ["Beast Taming"] = 0, ["Foraging"] = 0, ["Alchemy"] = 0, ["Detection Skill"] = 0, ["Farming"] = 0, } local SwordStats = { ["Short Blades"] = 0, ["Long Blades"] = 0, ["Great Blades"] = 0, ["Axes"] = 0, ["Rapiers"] = 0, ["Hammers"] = 0, ["Katanas"] = 0, ["Spears"] = 0, } local Plr = game:GetService("Players"):GetChildren() local StatsDirectory = Plr.Stats local SwordStatsDirectory = Plr.SwordStats repeat wait() until SwordStatsDirectory repeat wait() until StatsDirectory function saveStats() for _, v in pairs(StatsDirectory:GetChildren()) do Plr:SaveNumber(v.Name,v.Value) end for _, v in pairs(SwordStatsDirectory:GetChildren()) do Plr:SaveNumber(v.Name,v.Value) end end function updateStats() for _, v in pairs(StatsDirectory:GetChildren()) do Stats[v.Name] = v.Value end end function updateSwordStats() for _, v in pairs(SwordStatsDirectory:GetChildren()) do SwordStats[v.Name] = v.Value end end function loadData() for _, v in pairs(StatsDirectory:GetChildren()) do v.Value = Plr:LoadNumber(v.Name) or 0 updateStats() end for _, v in pairs(SwordStatsDirectory:GetChildren()) do v.Value = Plr:LoadNumber(v.Name) or 0 updateSwordStats() end end for _, v in pairs(StatsDirectory:GetChildren()) do v.Changed:connect(function() updateStats() end) end for _, v in pairs(SwordStatsDirectory:GetChildren()) do v.Changed:connect(function() updateSwordStats() end) end
This is in ServerScriptService if that helps.