I'm trying to make it so if someones walking on a Mat it plays at a regular volume, but if they fall on the mat from say 10 studs high it makes the noise louder or plays a different sound if the previous option is not possible.
SomePart.Touched:Connect(function(part) if part.Velocity.Magnitude > 10 then -- put number part.Sound.Volume = 10 -- do whatever part.Sound:Play() -- put sound in part end end)