I don't know if the question is understandable but I want a horse to rotate in whatever way your looking. I made the animations and walking but I don't know how to make it so it sets the camera rotation to the hrp rotation, to make it even worse I don't think you can access the camera from a serverscript, any ideas or anyone who knows how to do it?
If you need the script I'm working with it's here
local Animations = script.Parent.Parent:WaitForChild('Animations') local Horse = script.Parent.Parent local Humanoid = Horse:WaitForChild('Humanoid') local HRP = Horse:WaitForChild('HumanoidRootPart') local WalkAnim = Animations:WaitForChild('WalkAnim') local WalkTrack = Humanoid:LoadAnimation(WalkAnim) local IdleAnim = Animations:WaitForChild('IdleAnim') local IdleTrack = Humanoid:LoadAnimation(IdleAnim) local Seat = Horse:WaitForChild('Saddle'):WaitForChild('Seat') local WalkingSpeed = 0.5 local AVActions = { 'Idle', 'Walking', 'Running' } local Animations = { 'NA', WalkTrack, 'NA' } CurrentAction = 'Idle' function CFO() local O = Seat.Occupant if O then return true else return false end end function Move() if CurrentAction == 'Idle' then -- elseif CurrentAction == 'Walking' then HRP.CFrame = HRP.CFrame + (HRP.CFrame.lookVector * WalkingSpeed) end end while wait() do local playerOn = CFO() if playerOn then local char = Seat.Occupant.Parent local plr = game.Players:GetPlayerFromCharacter(char) if plr then CurrentAction = 'Walking' end else CurrentAction = 'Idle' end if CurrentAction == 'Idle' and IdleTrack.IsPlaying == false then print('Idle') WalkTrack:Stop() IdleTrack:Play() elseif CurrentAction == 'Walking' and WalkTrack.IsPlaying == false then print('Walking') IdleTrack:Stop() WalkTrack:Play() end Move() end